July 7th, 2007

Amidst all the hype surrounding iPhone, one thing is very clear: the iPhone will have some impact on web site development. At least, for those sites wanting to attract a well-to-do, gadget focused community. Or I should say, among those who are well-to-do, gadget focused, and who don't have long fingernails.

The iPhoney emulator provides a means to test your site or web application in an iPhone environment, without having to shell out the money or sign up for two years of service at AT & T.

Apple has also, sort of, kind of, provided development guidelines. The company stresses making content 'double tap' friendly: blocks of text, sized just right. You'll have to decide how much of your site you want to make 'double tap' friendly, and whether attracting iPhone users is worth the extra effort.

West Civ has done a more detailed look at the design specs for the device, and points to a Google Group related to the product (via Virginia DeBolt).

Ajaxian has created a whole new category devoted to iPhone development. GigaOm asks Where are the games?. Why, right here: Pick-a-Pair small game, Medium Game, and Triple card game. These are image match games based on technology close to 8 years old (JavaScript/HTML) that I updated to use with the Flickr recently loaded image queue (accessible via the API). I thought the games might work with iPhone, and according to iPhoney, they do.

Game board on iPhone

I feel so über hip, now.

Before rushing off to hack the black, one thing I take away when reading Apple's developer material is that the company doesn't necessarily want people building overly complicated, special purpose iPhone applications; or, at a minimum, applications that make torturous use of any possible hacked entry into the device. The stress is on small image and script files, clean scripts, fast application execution time, and fast loads. If you build an application on an undocumented hack, don't be surprised to find that door slammed in your face next software update.

Apple wants control with this device. Keep that in mind when you spend your time on finding those clever 'workarounds'.

Comments
1

[…] through the marketing hype to the core of developing for an iPhone: Hello iPhone from RealTech. Links to sites with hopefully useful […]

2
Earl - 12:24 pm July 7, 2007

The iPhone will have an impact not only on those web sites who want to serve this audience but also will influence future hand held web capable devices from other providers as they try to match or leapfrog Apples iPhone.

It may be a tricky road for developers for a while, requiring multiple updates as new features and formats come into play.

Still I think that it could be worth the effort for many web application developers. The real sour note at this time is AT&T and their "dull" Edge network.

3
DaveD - 1:19 pm July 7, 2007

Great link/thread on the fingernail issue! I never knew that 1mm was the politically (hygenicly?) correct length. As opposed to some guys who prefer their wives have 2-4mm. Learn something new everyday.

But it begs the following:

"What about perspiration? You see, I'm a male who isn't a swimmer so I don't shave my armpits. I prefer my touchscreening to the side and was wondering - will it work if I sweat directly on it?"

I'd post this on the linked thread - but it looked a few weeks old and didn't think I'd get an answer. And no Shelley, I'm not looking for an answer here!

On a more serious note, to partially address Earl's comment - which will be part of an upgrade first… Flash or HSDPA? Unfortunately I think it'll be Flash.

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Bud Gibson - 9:40 pm July 7, 2007

This is a great site off-shoot. Nice analysis and technical/business insight. I'd like a Shelley meta-feed where I could get all of this stuff.

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madame l. - 7:06 am July 8, 2007

As a woman involved in tech and much button pushing I find that if I carefully file my 2.3" (58.42mm) long fingernails to a semi-pointed tip I have no problem whatsoever with my iPhone. In my experience, an acute angle (anywhere from 37°-57°, depending on my mood and outfit) seems to be the most efficacious. YMMV.

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[…] jumping on the iPhone bandwagon, of sorts. Shelley Powers writes about the impact the iPhone will likely have on web development. It's likely to bring about […]

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